Equipment

General Notes on D&D Economics

Specific Notes on Buying, Crafting, and Selling

Value addition in D&D is done by thirds. Let us take a standard 10 sp lance. To make the lance a blacksmith needs to gather all the relevant materials, for which she will have to pay 1/3 the cost of the full market item. This means the materials for the lance, mostly the high-quality ash wood already turned by a woodworker. This would cost the blacksmith 3 sp, 3 cp, and 3 tp. The the blacksmith would cap the end with well worked metal, as well as bind a handle and guard to it. This the blacksmith would either sell directly, or would sell to a general store. The general store owner would buy the lance for 6 sp, 6 cp, and 6 tp, or 2/3rds of the price that the general store would sell it for. The general store owner would then sell the final product for 10 gp. If someone offered to buy the weapon from the blacksmith before him taking it to the general store, he would try to sell it for about 10 sp since that is the price he knows it would be sold for by the stores. USUALLY masterwork items must be bought directly from the craftsperson as the items needs to be customized to the specific owner’s tastes and needs.

Purchasable Equipment by Category

Coinage of Kalamar

A reminder about bartering & negotiating

Personal & Trade Goods

Weapons

Armor

Special Materials

In addition to magic items created with spells, some substances have innate special properties. Items made out of special materials are USUALLY also mastercrafted included in the price. If you make a suit of armor or weapon out of more than one special material, you get the benefit of only the most prevalent material. However, you can build a double weapon with each head made of a different special material.

Tools & Kits

Adventuring Gear

Alchemical Substances

Magical Items

Animals & Mounts

Transport

Slaves

Room & Board

Services

Mercenaries

Games & Entertainment

Musical Instrument

Equipment

Kingdoms of Kalamar Contemplation